
James Cameron's Avatar: The Game is a 2009 third-person action video game prequel toJames Cameron's film of the same name. The game was developed by Ubisoft Montreal and released on the PlayStation 3, Xbox 360, PC, Wii and Nintendo DS on December 1, 2009, with a PSP version released later on December 8, 2009. It was announced by Ubisoftthat it would be using the same technology as the film to be displayed in stereoscopic 3D In a Nintendo Power interview, it was stated that the Wii version will use Ubisoft's Jade engine. As of May 19, 2010, the game has sold nearly 2.7 million copies.
A significant feature has Sigourney Weaver, Stephen Lang, Michelle Rodriguez, and Giovanni Ribisi reprising their roles from the film.
Story
Set in 2152 (two years before the events of the film), Avatar: The Game starts out with a new signals specialist, named Able Ryder, arriving at Pandora, he is assigned to an area called "Blue Lagoon, a large piece of djungle, fenced in to make sure no larger predators get inside.
His first first mission is to save five marines from Viperwolves. After saving the marines, Ryder must go help another Sig Spec who is afraid of the Viperwolves. Then Ryder gets on a boat to another base, where Ryder is told to go fix the fences. After fixing the fences, Ryder gets told to get in his avatar. Ryder's first mission in his avatar body is to get cell samples. After getting the samples, a Na'vi tells Ryder to kill his infected animals. Ryder finds out that there is a mole and that it is one of the avatar drivers. He must then follow a Na'vi who will lead him to the mole. After finding who the mole is, Ryder must make a decision of siding with the Na'vi or siding with the RDA
Gameplay
At first the player is allowed to choose the appearance of the character from a set of pre-defined faces, although not the name. After the player has chosen a side, each side the player chooses offers different gameplay, weapon set, skill set, and environment.
As a Soldier, the player is equipped with firearms such as assault rifles, shotguns, grenade launchers, and Flamethowers. The soldier generally have to eliminate the enemies, which are fast and resilient and usually charging towards the player, from afar. Playing as an Avatar limits the player to only one Avatar-issued machine gun and various primitive weapons such as bows, crossbows and melee weapons. The Avatar player usually has to charge the enemies since ranged weapon are either weak (the machine gun), have slow rate of fire (bows and crossbows), or have limited ammunition; however, the human enemies are generally weak and the basic foot soldiers can die after getting hit once with one strike of a club. The environment also reacts differently to the character: many plants will attack the soldier, while the Avatar can walk past said plants unharmed. A variety of vehicles or mounts are also available to each race.
Minimum System Requirements:
- Processor : Intel Pentium 4 at 3.2 Ghz / Intel Pentium D at 2.66 Ghz / AMD Athlon™ 64 3500+ or better
- Video Card : 256 MB DirectX 9.0-compliant card with Shader Model 3.0 support.
- Memory : 1 GB for Windows XP / 2 GB for Windows Vista, Windows 7
- Hard Disk : 4 GB of free Hard Disk Space
- Operating System : Microsoft Windows XP / Windows Vista /Windows 7
- Sound Card : DirectX 9.0 compliant sound card
- Direct X : DirectX 9.0 / DirectX 10.0
- Gameplay : Windows Compatible Keyboard & Mouse
- Installation : DVD-ROM Drive
- Network : 128 kbps Broadband connection
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